Enhancing Junior High School Students’ Reading Comprehension through Quizizz-Based Gamified Assessment

Authors

  • Siti Fatimah SMP Negeri 44 Surabaya Author

DOI:

https://doi.org/10.63011/tyn8x842

Keywords:

Quizizz, junior high school, learning outcomes, gamified assessment, reading comprehension

Abstract

The integration of gamified assessment tools in reading comprehension instruction remains underexplored, particularly in the context of Indonesian junior high schools. Traditional reading assessments often fail to engage students, leading to decreased motivation and suboptimal comprehension outcomes. Despite the growing adoption of digital learning platforms, limited research has examined the effectiveness of Quizizz in fostering reading comprehension among junior high school students. Addressing this gap, this study aimed to investigate the impact of Quizizz-based gamified assessment on the reading comprehension of ninth-grade students at SMP Negeri 44 Surabaya. A pre-experimental design was employed, involving 35 students from Grade IX-B. Data were collected through pre-post tests and structured interviews with five selected students. The findings revealed that the implementation of Quizizz significantly enhanced students’ ability to comprehend texts, particularly in identifying main ideas, making inferences, and understanding contextual meanings. Students exhibited increased engagement and active participation, as the game-like features of Quizizz fostered a more interactive and enjoyable learning environment. Moreover, the interview results indicated that students perceived Quizizz as a motivating and effective tool that reduced test anxiety and encouraged self-paced learning. These findings highlight the potential of gamified assessment to transform reading comprehension instruction by improving both cognitive and affective learning outcomes. The study suggests that educators integrate Quizizz strategically in reading lessons, ensuring alignment with curriculum goals and student proficiency levels. Future research could explore long-term effects, comparative studies with other gamification tools, and its impact on different reading proficiency levels.

References

Alenezi, S. (2021). Investigating Saudi EFL students’ knowledge and beliefs related to English reading comprehension. SSRN Electronic Journal. https://doi.org/10.2139/ssrn.3826843

Al-Jarrah, H., Ismail, binti, & Salina, N. (2018). Reading comprehension strategies among EFL learners in higher learning institutions. SSRN Electronic Journal. https://doi.org/10.2139/ssrn.3201961

Alwaoub, H. M., & Azmi, M. N. L. (2024). Self-regulated mobile learning impact on students’ technology acceptance in Saudi Arabia: Quizlet as a tool. Pakistan Journal of Life and Social Sciences (PJLSS), 22(2). https://doi.org/10.57239/PJLSS-2024-22.2.0067

Amornchewin, R. (2018). The development of SQL language skills in data definition and data manipulation languages using exercises with Quizizz for students’ learning engagement. IJIE (Indonesian Journal of Informatics Education), 2(2), 85–90. https://doi.org/10.20961/ijie.v2i2.24430

Asmira, M. (2024). The role of information technology in teaching English to Islamic higher education learners: Assessing digital literacy skills. English Language and Literature in Education Journal, 2(2), 74-88. https://doi.org/10.63011/thakjg96

Atmaja, I. W. W. (2023, July). Effectiveness eLSIDA as a Moodle-based LMS on the slow learners’ achievements. In Proceedings of the 3rd International Conference on Education and Technology (ICETECH 2022) (Vol. 745, p. 40). Springer Nature.

Chow, B. W.-Y., Mo, J., & Dong, Y. (2021). Roles of reading anxiety and working memory in reading comprehension in English as a second language. Learning and Individual Differences, 92, 102092. https://doi.org/10.1016/j.lindif.2021.102092

Creswell, J. W. (2012). Educational research: Planning, conducting and evaluating quantitative and qualitative research. Pearson.

Dah, J., Hussin, N., Zaini, M. K., Linda, I. H., Ametefe, D. S., & Aliu, A. A. (2024). Gamification is not working: Why? Games and Culture. https://doi.org/10.1177/15554120241228125

Ding, L., Er, E., & Orey, M. (2018). An exploratory study of student engagement in gamified online discussions. Computers & Education, 120, 213–226. https://doi.org/10.1016/j.compedu.2018.02.007

Ensmann, S., & Whiteside, A. L. (2022). “It helped to know I wasn’t alone”: Exploring student satisfaction in an online community with a gamified, social media-like instructional approach. Online Learning, 26(3), 22–45. https://doi.org/10.24059/olj.v26i3.3340

Fatimah, S. (2024). Project-based learning and writing skills: A relationship in junior high school students. English Language and Literature in Education Journal, 2(2), 1-11. https://doi.org/10.63011/a9f0zk04

Friedrich, J., Becker, M., Kramer, F., Wirth, M., & Schneider, M. (2020). Incentive design and gamification for knowledge management. Journal of Business Research, 106, 341–352. https://doi.org/10.1016/j.jbusres.2019.02.009

Hakimah, N. (2024). Enhancing students’ descriptive writing skills through the picture word inductive model (PWIM). English Language and Literature in Education Journal, 2(2), 42-58. https://doi.org/10.63011/8ar01w15

Hidayati, D. (2023). Assessment of project-based learning: Evaluating its impact on students’ writing proficiency and academic outcomes. English Language and Literature in Education Journal, 1(1), 1-11. https://doi.org/10.63011/ep6nnx37

Hidayati, D. (2024). Integrating student self-assessment as a key instrument for achieving need-supportive learning outcomes. English Language and Literature in Education Journal, 2(2), 24-41. https://doi.org/10.63011/jxnqsj70

Hidayati, D., Novianti, H., Khansa, M., Slamet, J., & Suryati, N. (2023). Effectiveness project-based learning in ESP class: Viewed from Indonesian students’ learning outcomes. International Journal of Information and Education Technology, 13(3), 558-565.

Jiemsak, N., & Jiemsak, R. (2020). The effectiveness of the Quizizz interactive quiz media as an online self-assessment of undergraduate students to improve students’ learning outcomes. 2020 5th International STEM Education Conference (ISTEM-Ed), 51–54. https://doi.org/10.1109/iSTEM-Ed50324.2020.9332675

Kao, M. C., Yuan, Y. H., & Wang, Y. X. (2023). The study on designed gamified mobile learning model to assess students’ learning outcome of accounting education. Heliyon, 9(2), e13409. https://doi.org/10.1016/j.heliyon.2023.e13409

Kazemi, A., Bagheri, M. S., & Rassaei, E. (2020). Dynamic assessment in English classrooms: Fostering learners’ reading comprehension and motivation. Cogent Psychology, 7(1). https://doi.org/10.1080/23311908.2020.1788912

Khoiriyah, Jalmo, T., & Abdurrahman. (2018). Development of assessment instrument higher order thinking skills on science subjects for student grade eight junior high school. The Online Journal of New Horizons in Education, 8(2), 19–29. http://repository.lppm.unila.ac.id/3260/25/developement HOTS instruments.pdf

Krishan, I. A., Ching, H. S., Ramalingam, S., Maruthai, E., Kandasamy, P., Mello, G. D., Munian, S., & Ling, W. W. (2020). Challenges of learning English in 21st century: Online vs. traditional during Covid-19. Malaysian Journal of Social Sciences and Humanities (MJSSH), 5(9), 1–15. https://doi.org/10.47405/mjssh.v5i9.494

Lo, C. K., & Hew, K. F. (2020). A comparison of flipped learning with gamification, traditional learning, and online independent study: the effects on students’ mathematics achievement and cognitive engagement. Interactive Learning Environments, 28(4), 464–481. https://doi.org/10.1080/10494820.2018.1541910

Mohamad, S. bin A. S., & Aziz, A. A. (2020). The effectiveness of multimedia learning in enhancing reading comprehension among indigenous pupils. SSRN Electronic Journal. https://doi.org/10.2139/ssrn.3649324

Muji, A. P., Ambiyar, A., Aziz, I., & Hidayat, H. (2021). The implementation of Quizizz-based online evaluation in higher education: An exciting alternative for evaluation. International Journal of Research in Counseling and Education, 5(2). https://doi.org/10.24036/00478za0002

Ofosu-Ampong, K., Boateng, R., Anning-Dorson, T., & Kolog, E. A. (2020). Are we ready for Gamification? An exploratory analysis in a developing country. Education and Information Technologies, 25(3), 1723–1742. https://doi.org/10.1007/s10639-019-10057-7

Pallathadka, H., Xie, S., Alikulov, S., Sadruldeen Al-Qubbanchi, H., Hamoud, H. S., Yunting, Z., & Kargar, B. H. (2022). Word recognition and fluency activities’ effects on reading comprehension: An Iranian EFL learners’ experience. Education Research International, 2022, 1–10. https://doi.org/10.1155/2022/4870251

Pangestuti, D., Febriyana, D., Adhawiyah, I. R., Febriyanti, R. T., & Prajoko, S. (2021). Development of Quizizz application-based test to measure science process skills of high school students on biodiversity materials. Indonesian Journal of Biology Education, 4(1), 36. https://doi.org/10.31002/ijobe.v4i1.4125

Patra, I., Alghazali, T. A. H., Sokolova, E. G., Prasad, K. D. V., Pallathadka, H., Hussein, R. A., Shanan, A. J., & Ghaneiarani, S. (2022). Scrutinizing the effects of e-learning on enhancing EFL learners’ reading comprehension and reading motivation. Education Research International, 2022, 1–11. https://doi.org/10.1155/2022/4481453

Puig, A., Rodríguez, I., Rodríguez, Á., & Gallego, I. (2023). Evaluating learner engagement with gamification in online courses. Applied Sciences (Switzerland), 13(3). https://doi.org/10.3390/app13031535

Puspitayani, D. M. A., Putra, I. N. A. J., & Santosa, M. H. (2020). Developing online formative assessment using Quizizz for assessing reading competency of the tenth grade students in Buleleng regency. Jurnal Imiah Pendidikan Dan Pembelajaran, 4(1), 36–47. https://doi.org/10.23887/jipp.v4i1.24169

Ritonga, M., Tazik, K., Omar, A., & Saberi Dehkordi, E. (2022). Assessment and language improvement: The effect of peer assessment (PA) on reading comprehension, reading motivation, and vocabulary learning among EFL learners. Language Testing in Asia, 12(1), 36. https://doi.org/10.1186/s40468-022-00188-z

Romsi, A., Widodo, J. P., & Slamet, J. (2024). Empowering slow learners: Gamification’s impact on students’ engagement and academic performance in an LMS for undergraduate students. International Journal of Information and Education Technology, 14(2), 193–203. https://doi.org/10.18178/ijiet.2024.14.2.2040

Schweighofer, J., Taraghi, B., & Ebner, M. (2019). Development of a Quiz – Implementation of a (Self-) Assessment Tool and its Integration in Moodle. International Journal of Emerging Technologies in Learning (IJET), 14(23), 141. https://doi.org/10.3991/ijet.v14i23.11484

Serván, P. G. G. (2023). Formative feedback in reading comprehension. Asian Journal of Education and Social Studies, 38(1), 1–8. https://doi.org/10.9734/ajess/2023/v38i1814

Simanjuntak, M. B., Suseno, M., Setiadi, S., Lustyantie, N., & Barus, I. R. G. R. G. (2022). Integration of curricula (Curriculum 2013 and Cambridge curriculum for junior high school level in three subjects) in pandemic situation. Ideas: Jurnal Pendidikan, Sosial, Dan Budaya, 8(1), 77. https://doi.org/10.32884/ideas.v8i1.615

Slamet, J. (2024). Potential of ChatGPT as a digital language learning assistant: EFL teachers’ and students’ perceptions. Discover Artificial Intelligence, 4(1), 46. https://doi.org/10.1007/s44163-024-00143-2

Slamet, J., & Basthomi, Y. (2024). Assessing gamification-based LMS for EFL students: A self-directed learning framework. Studies in Linguistics, Culture, and FLT, 12(2), 100–122. https://doi.org/10.46687/CVHT3942

Slamet, J., Basthomi, Y., Ivone, F. M., & Eliyanah, E. (2024a). Unlocking the potential in a gamification-based MOOC: Assessing autonomous learning and self-directed learning behaviors. Teaching and Learning Inquiry, 12, 1–20. https://doi.org/10.20343/teachlearninqu.12.19

Slamet, J., Basthomi, Y., Ivone, F. M., & Eliyanah, E. (2024b). Utilizing an SDL approach in designing a gamification-based MOOC to enhance autonomous learning. Journal of Information Technology Education: Research, 23, 010. https://doi.org/10.28945/5278

Slamet, J., Basthomi, Y., Ivone, F. M., & Eliyanah, E. (2025). Promoting autonomous learning in ESP courses through a gamified MOOC platform: A self-directed learning framework. Journal of Educators Online, 22(2). https://doi.org/10.9743/JEO.2025.22.2.7

Slamet, J., & Fatimah, S. (2022). Quizizz application-based English learning materials assessment instrument development. In International Conference on Art, Design, Education and Cultural Studies (ICADECS) (Vol. 4, No. 1).

Slamet, J., & Mukminatien, N. (2024). Developing an online formative assessment instrument for listening skill through LMS. LEARN Journal: Language Education and Acquisition Research Network, 17(1), 188–211. https://so04.tci-thaijo.org/index.php/LEARN/index

Smit, N., Grift, W. van de G., Bot, K. de, & Jansen, E. (2017). A classroom observation tool for scaffolding reading comprehension. System, 65, 117–129. https://doi.org/10.1016/j.system.2016.12.014

Smith, R., Snow, P., Serry, T., & Hammond, L. (2021). The role of background knowledge in reading comprehension: A critical review. Reading Psychology, 42(3), 214–240. https://doi.org/10.1080/02702711.2021.1888348

Sönmez, M., & Çetinkaya, F. Ç. (2022). The effect of formative assessment on reading comprehension. International Journal of Assessment Tools in Education, 9(Special Issue), 88–108. https://doi.org/10.21449/ijate.1104868

Tang, S., Long, M., Tong, F., Wang, Z., Zhang, H., & Sutton-Jones, K. L. (2020). A comparative study of problem-based learning and traditional approaches in college English classrooms: Analyzing pedagogical behaviors via classroom observation. Behavioral Sciences, 10(6), 105. https://doi.org/10.3390/bs10060105

Widodo, J. P., Musyarofah, L., Atmaja, I. W. W., & Slamet, J. (2023). Effectiveness eLSIDA as a Moodle-based LMS on the slow learners’ achievements. Proceedings of the 3rd International Conference on Education and Technology (ICETECH 2022), 40–49. https://doi.org/10.2991/978-2-38476-056-5_7

Widodo, J. P., Musyarofah, L., & Slamet, J. (2022). Developing a Moodle-based learning management system (LMS) for slow learners. Jurnal Inspirasi Pendidikan, 12(1), 1–10. https://doi.org/10.21067/jip.v12i1.6346

Widodo, J. P., & Slamet, J. (2021). Lecturers’ perspectives through e-learning by using Moodle for post-graduate students at STKIP PGRI Sidoarjo. International Seminar on Language, Education, and Culture (ISoLEC 2021), 612(ISoLEC), 167–171.

Widodo, P., Subandowo, M., Musyarofah, L., & Slamet, J. (2023). Interactive gamification-flip-book for developing students’ outcomes. Advances in Mobile Learning Educational Research, 3(2), 754–762. https://doi.org/10.25082/AMLER.2023.02.002

Yulian, R. (2021). The flipped classroom: Improving critical thinking for critical reading of EFL learners in higher education. Studies in English Language and Education, 8(2), 508–522. https://doi.org/10.24815/siele.v8i2.18366

Zafar, A. U., Shahzad, M., Shahzad, K., Appolloni, A., & Elgammal, I. (2024). Gamification and sustainable development: Role of gamified learning in sustainable purchasing. Technological Forecasting and Social Change, 198. https://doi.org/10.1016/j.techfore.2023.122968

Zainuddin, Z., Shujahat, M., Haruna, H., & Chu, S. K. W. (2020). The role of gamified e-quizzes on student learning and engagement: An interactive gamification solution for a formative assessment system. Computers & Education, 145, 103729. https://doi.org/10.1016/j.compedu.2019.103729

Zhang, Z., & Crawford, J. (2024). EFL learners’ motivation in a gamified formative assessment: The case of Quizizz. Education and Information Technologies, 29(5), 6217–6239. https://doi.org/10.1007/s10639-023-12034-7

Downloads

Published

2025-04-02

How to Cite

Fatimah, S. (2025). Enhancing Junior High School Students’ Reading Comprehension through Quizizz-Based Gamified Assessment. English Language and Literature in Education Journal, 3(1), 38-57. https://doi.org/10.63011/tyn8x842